
What is Flash?
Flash movies are graphics and animation for Web sites. They consist primarily of
vector graphics, but they can also contain imported graphics and sounds. Flash
movies can incorporate interactivity to permit input from viewers and you can
create nonlinear movies that can interact with other Web applications. Web
designers use Flash to create navigation controls, animated logos, long-form
animations with synchronized sound, and even complete, sensory-rich Web sites.
Flash movies are compact, vector graphics, so they download rapidly and scale to
the viewer’s screen size.
Different types of graphics:
2 types of graphics:
Raster – composed of a grid, or raster, of small squares called pixels each of
which can be a different color. (Bitmap)
Vector—composed of lines, curves, and other geometric shapes that are defined by
a set of mathematical instructions. A vector graphic is a computer image stored
and displayed in terms of vectors rather than points, allowing for easier
scaling and storage.
Raster requires much more memory because of large number of pixels necessary to
create lines.
Flash Terminology and Work Environment
Panels—these are like palettes in Photoshop. They can float or be docked. Panels
can be accessed through the Windows Menu.
Stage—the rectangular work area where the movie plays
Timeline—where graphics are animated over time
Scene—an individual segment of a movie
Stroke—the outside border of an object or shape
Fill—the inside part of an object or shape
Symbols—the reusable media assists of a movie
Library—where symbols are organized
Some things to know--
Keyframes can be identified two ways
All other normal frames appear empty as they
are by default.
****When you want to make a change in
what’s happening in the movie, you convert a normal frame into a
Keyframe.
(right click in the frame and select, INSERT
KEYFRAME.****
Flash Tips:
Use SHIFT to make a shape a perfect square or
circle.
If you don’t want a border around your object: immediately after using the
circle or square drawing tools, press and hold the CTRL key. This changes the
shape tool temporarily into the selection tool. Line up the tip of your pointer
on the outermost edge of the shape and click once, then press delete. Repeat the
process for other sides. If the shape becomes selected, click outside of it to
deselect.
The Arrow tool lets you select entire objects by clicking an object or dragging
to enclose the object within a rectangular selection marquee.
To select a stroke, fill, group, instance, or text block:
Select the Arrow tool and click the object.
The Stroke Color and Fill Color controls in
the toolbox let you select a solid stroke color or a solid or gradient fill
color, switch the stroke and fill colors, or select the default stroke and fill
colors (black stroke and white fill). Oval and rectangle objects (shapes) can
have both stroke and fill colors. Text objects and brush strokes can have only
fill colors. Lines drawn with the Line, Pen, and Pencil tools can have only
stroke colors.
The toolbox Stroke Color and Fill Color
controls set the painting attributes of new objects you create with the drawing
and painting tools. To use these controls to change the painting attributes of
existing objects, you must first select the objects on the Stage.
To select connected lines:
Select the Arrow tool and double-click one of the lines.
To select a filled shape and its stroked outline:
Select the Arrow tool and double-click the fill.
To select objects within a rectangular area:
Select the Arrow tool and drag a marquee around the object or objects that you
want to select.
Instances, groups, and type blocks must be completely enclosed to be selected.
Grouping objects:
To manipulate elements as a single object, you need to group them. For example,
after creating a drawing such as a tree or flower, you might group the elements
of the drawing so that you can easily select and move the drawing as a whole.
When you select a group, use the Property inspector. You can edit groups without
ungrouping them. You can also select an individual object in a group for
editing, without ungrouping the objects.
To create a group:
Select the objects on the Stage that you want to group.
You can select shapes, other groups, symbols, text, and so on.
Choose Modify > Group, or press Control+G
To ungroup objects:
Choose Modify > Ungroup, or press Control+Shift+G
To resize a selection, right-click and choose Scale.
To make an object move, usually you must convert the object
to a symbol, unless you want to move and change colors and/or shapes. Then
you can use a shape tween and you will not want to convert the object to a
symbol.
For each independently moving object, you must
create another layer.
To create a motion tween, do the following:
To rotate a symbol, double-click the keyframe at the
beginning of the group of frames, and choose Rotate: CW or CCW and how many
times.
The effect of flipping a symbol like a coin is done by
selecting the group of frames as above, and Scale, then drag the handles to
reverse the symbol.
Double-clicking a keyframe in the timeline selects that
frame and all frames that follow until the next keyframe. (This enables a
morph
or other change to occur over many frames.)
Path animation may be done in Flash by using a Guide
Layer. Select a layer, and then insert a guide layer for it.
For your assistance in creating an original animation you
may wish to refer to the Flash Labs we have done: